MASS EFFECT: OPERATION RESURGENCE
CERBERUS - ENGINEER
TOTAL REFRESH: 1
PHYSICAL STRESS: OOO
MENTAL STRESS: OOO
HIGH CONCEPT: CERBERUS ENGINEER
ASPECT: NOT A FRONT LINE COMBATANT
ASPECT: EXPERT AT PLACING TURRETS
HUMAN (+1 REFRESH)
- UPSTART SPECIES (+1):
Many races resent the fact that humanity gained a seat on the council so soon after first contact. The batarians in particular clashed with human interests in the Verge, blaming them for depriving them of valuable resources. Because of this humans suffer a penalty of -1 in social conflicts.
- GREAT (+4):
- GOOD (+3): Engineering
- FAIR (+2): Alertness, Systems
- AVERAGE (+1): Athletics, Guns, Stealth
- CERBERUS ENGINEER ARMOR
ARMOR: 0 SHIELDS: 4 BULK: 0 COST: 1
NOTES: Light Shields.
- M-5 PHALANX HEAVY PISTOL
DAMAGE:3 RANGE:0-3 PENETRATION:0 BULK:0 COST:3
CERBERUS STATIONARY ATTACK TURRET
DAMAGE:3 RANGE:2-5 PENETRATION:0 BULK:3 COST:5
SHIELDS: 2 ARMOR: 1 STRESS: OOO
NOTES: Autofire X2, Never Runs out of ammo, Auto attacks at a skill level of 2. Requires an Engineering Roll with a difficulty of 3 to place taking 3 turns. Reduce the placement by 1 turn per shift generated. If the turret is targeted before the Engineer has placed it and when its shields are still down and its stress track is filled up it explodes for 3 points of stress to the Engineer.
Cerberus combat engineers are specialized support units that assist primary forces while staying out of the line of fire. They wear lighter armor than the typical Cerberus combatant, using a modified mesh that allows greater mobility. Under cover and out of sight, engineers focus on setting up and maintaining turrets as well as repairing mechanical units or armored allies. When confronted, they return fire only for as long as it takes them to find cover again and let front-line combat personnel take over.
Although engineers are not particularly dangerous on their own, the Alliance specifically warns troops to remain alert for turrets, which can mow down an entire squad while the engineer escapes.