CERBERUS - CENTURION

Description:

TOTAL REFRESH: 1

SHIELDS: OOOO
PHYSICAL STRESS: OOOO
MENTAL STRESS: OOOO

Titles aspects

HIGH CONCEPT: CERBERUS CENTURION

ASPECT: FRONT LINE TACTICIAN

ASPECT: INDOCTRINATED AND ENHANCED WITH REAPER TECH

Titles racial abilities

HUMAN (+1 REFRESH)

  • UPSTART SPECIES (+1):
    Many races resent the fact that humanity gained a seat on the council so soon after first contact. The batarians in particular clashed with human interests in the Verge, blaming them for depriving them of valuable resources. Because of this humans suffer a penalty of -1 in social conflicts.

Titles skills

SKILLS 10

  • GREAT (+4):
  • GOOD (+3): Guns
  • FAIR (+2): Athletics, Alertness
  • AVERAGE (+1): Endurance, Leadership, Weapons

Titles equipment

  • CERBERUS CENTURION ARMOR
    ARMOR: 1 SHIELDS: 4 BULK: 1 COST: 1
    NOTES: Light Armor and Light Shields. Armor gives an extra Mild Physical Consequence.
  • M-96 MATTOCK ASSAULT RIFLE
    DAMAGE:4 RANGE:2-5 PENETRATION:1 BULK:1 COST:3
    NOTES: No Autofire.
  • ELECTRIFIED BATON MK.2
    DAMAGE: 2 RANGE: 0 COST: 2
    NOTES: Persistent Effect: Stunned (Bulldogs! pg. 132)
  • FRAGMENTATION GRENADE x2
    DAMAGE: 4 AREA: 1 RANGE: 1 COST:1
    NOTES: Aspect: A hair-trigger fuse
  • SMOKE GRENADE x2
    DAMAGE: 0 AREA: 1 RANGE: 1 COST:1
    NOTES: Block 4 versus Alertness.
Bio:

Centurions are Cerberus’s front-line tacticians. They are meant to enact the Illusive Man’s strategic goals, although it is clear that they have leeway to adapt as an encounter develops.

The only useful intelligence that the Alliance has gathered on centurions relates to their armament. Each centurion carries an M-96 Mattock heavy rifle modified to launch smoke grenades, leaving enemies vulnerable to crossfire.

CERBERUS - CENTURION

MASS EFFECT: OPERATION RESURGENCE HumAnnoyd