MASS EFFECT: OPERATION RESURGENCE
CERBERUS - CENTURION
TOTAL REFRESH: 1
PHYSICAL STRESS: OOOO
MENTAL STRESS: OOOO
HIGH CONCEPT: CERBERUS CENTURION
ASPECT: FRONT LINE TACTICIAN
ASPECT: INDOCTRINATED AND ENHANCED WITH REAPER TECH
HUMAN (+1 REFRESH)
- UPSTART SPECIES (+1):
Many races resent the fact that humanity gained a seat on the council so soon after first contact. The batarians in particular clashed with human interests in the Verge, blaming them for depriving them of valuable resources. Because of this humans suffer a penalty of -1 in social conflicts.
- GREAT (+4):
- GOOD (+3): Guns
- FAIR (+2): Athletics, Alertness
- AVERAGE (+1): Endurance, Leadership, Weapons
- CERBERUS CENTURION ARMOR
ARMOR: 1 SHIELDS: 4 BULK: 1 COST: 1
NOTES: Light Armor and Light Shields. Armor gives an extra Mild Physical Consequence.
- M-96 MATTOCK ASSAULT RIFLE
DAMAGE:4 RANGE:2-5 PENETRATION:1 BULK:1 COST:3
NOTES: No Autofire.
- ELECTRIFIED BATON MK.2
DAMAGE: 2 RANGE: 0 COST: 2
NOTES: Persistent Effect: Stunned (Bulldogs! pg. 132)
- FRAGMENTATION GRENADE x2
DAMAGE: 4 AREA: 1 RANGE: 1 COST:1
NOTES: Aspect: A hair-trigger fuse
- SMOKE GRENADE x2
DAMAGE: 0 AREA: 1 RANGE: 1 COST:1
NOTES: Block 4 versus Alertness.
Centurions are Cerberus’s front-line tacticians. They are meant to enact the Illusive Man’s strategic goals, although it is clear that they have leeway to adapt as an encounter develops.
The only useful intelligence that the Alliance has gathered on centurions relates to their armament. Each centurion carries an M-96 Mattock heavy rifle modified to launch smoke grenades, leaving enemies vulnerable to crossfire.