GUNNERY CHIEF CLARK

Description:

BASE REFRESH: 6
SPENT REFRESH: 3 (-1 for Human)
TOTAL REFRESH: 4

SHIELDS: OOOO
PHYSICAL STRESS: OOOOO
MENTAL STRESS: OOOO

Titles aspects

HIGH CONCEPT: GRIZZLED VETERAN OF MANY BATTLES

  • Invoke: To fight better or use superior tactics.
  • Compel: He is a soldier’s soldier and doesn’t always get along with people who haven’t seen the elephant.

TROUBLE: PAST HIS PRIME

  • Invoke: He might be underestimated by younger opponents.
  • Compel: Clark has reached the end of his physical prime. He keeps in shape but all of his wounds and his age are an issue sometimes. Combat is for younger men.

BACKGROUND: COURT MARTIALED AFTER EDEN PRIME

  • Invoke: After his entire unit was decimated by Saren on Eden Prime Clark was stripped of his rank. He has scrapped his way back to Chief through sheer tenacity.
  • Compel: Many blame him for his unit’s destruction. He has a rep that he will sacrifice his men to save his own life.

ASPECT: SEEN IT ALL

  • Invoke: Clark is never surprised nor scared after having seen it all.
  • Compel: He can be sometimes overwhelmed by the amount of horror he has witnessed and slip into a malaise.

ASPECT: BORN LEADER

  • Invoke: There is just something about him that inspires others to follow his lead. Perhaps it’s because he is supremely confident and knows what he is doing.
  • Compel:

ASPECT: LEADS FROM THE FRONT

  • Invoke: He wont ask his men to do anything he isn’t willing to do.
  • Compel: To be put at risk in the middle of a conflict.

ASPECT: COMMANDS ABSOLUTE RESPECT

  • Invoke: Clark is supremely confident and professional and that is easily apparent.
  • Compel: Sometimes he can overwhelm others with his confidence.

Titles racial abilities

HUMAN (+1 REFRESH)

  • UPSTART SPECIES (+1):
    Many races resent the fact that humanity gained a seat on the council so soon after first contact. The batarians in particular clashed with human interests in the Verge, blaming them for depriving them of valuable resources. Because of this humans suffer a penalty of -1 in social conflicts.

Titles skills

SKILLS 20

  • GREAT (+4):
  • GOOD (+3): Endurance, Leadership
  • FAIR (+2): Athletics, Fists, Guns, Might
  • AVERAGE (+1): Alertness, Contacts, Intimidation, Investigation, Resolve, Stealth

Titles stunts

  • Chain of Command
    Once per scene spend a FATE point and command another character to perform a certain action, and he gains a +3 on his roll if he complies. The command must be a specific use of one of the character’s skills.
  • Born Leader
    When using Leadership to command a group, gain +1 on the effort. Further, your efforts to coordinate a group are efficient, moving one time increment faster than normal.
  • Still Standing
    If he spends a fate point, he may take one additional moderate consequence of any type.

Titles equipment

  • M3-A7 INTERCEPTOR LIGHT ARMOR
    ARMOR: 1 SHIELDS: 4 BULK: 1 COST: 2
    NOTES: Light Armor with Light Shields. Armor gives extra Mild Physical Consequence. -1 Alertness and Athletics.
  • M-8 AVENGER
    DAMAGE: 3 RANGE: 2-4 PENETRATION: 1 BULK: 1 COST: 2
    NOTES: Autofire
  • M-5 PHALANX HEAVY PISTOL
    DAMAGE: 3 RANGE: 0-2 PENETRATION: 0 BULK: 0 COST: 2
    NOTES:
Bio:

GUNNERY CHIEF CLARK

MASS EFFECT: OPERATION RESURGENCE HumAnnoyd