BIOTIC - PULL

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Biotics can use Pull to generate a mass-lowering field, which levitates enemies into the air. While aloft, enemies will slowly drift towards the biotic, allowing any allies to finish them off effortlessly.

UPGRADES

This effect only works on targets whose kinetic shields or barriers are down. Make an Block action with the Biotics skill versus an opponent’s Athletics or Might up to 3 zones away. If successful then the target is lifted in the air for an Exchange and has the Aspect “Floating Helplessly” applied to them until the beginning of the biotic’s next action. Their Athletics checks against all attacks are Blocked as well.

Can be detonated by Biotic Charge, Reave, Shockwave or Warp.

STUNTS

  • Radius
    Increase the radius of the pull allowing it to target an additional target in the same zone.
  • Duration
    For each point spent on Duration the Lift effect is extended for an additional Exchange up to a maximum of 3 Exchanges.
  • Lift Damage
    All targets suffer an attack of Weapon 1 per turn they are lifted. It can be resisted with an Endurance roll.
  • Slam
    Deal massive damage with a biotic body slam. This will lift the target up as normal and then slam them into the ground inflicting weapon 2 damage. The target also has an aspect like “Stunned” or “Knocked Prone” placed on them for a turn.
  • Increased Detonation
    Increase the stress caused biotic detonations by two to Weapon 4. This damage is not cumulative with other Increased Detonation powers.

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BIOTIC - PULL

MASS EFFECT: OPERATION RESURGENCE HumAnnoyd