MASS EFFECT: OPERATION RESURGENCE
BIOTICS - WARP
Warp works by creating rapidly shifting mass effect fields that shred a target apart, similar in function to the disruptor torpedoes used by starships.
Make an attack using the biotic skill up to 3 zones away resisted by the target’s defenses as normal. Warp causes a Weapon 2 attack that ignores 1 point of armor if the target is struck. Also, consequences created by Warp to species such as the Krogan or Vorcha cannot be cleared out by their fast healing abilities.
Can be detonated by Biotic Charge, Reave, Shockwave or Throw.
- Increased Damage
Increase the damage of the attack by 1 per point spent up to a maximum of 4.
- Piercing Warp
An additional point of Armor is ignored per point of Refresh spent up to a maximum of 3.
For an additional Refresh the target’s armor is reduced by the attack until the biotic’s next action. All attacks benefit from the reduced armor rating. This can be extended for an additional Exchange for an additional Refresh.
- Increased Detonation
Increase the stress caused biotic detonations by two to Weapon 4. This damage is not cumulative with other Increased Detonation powers.