DAMAGE: 3 RANGE: 3-7 PENETRATION: 2 BULK: 1 COST: 3 NOTES: Scoped. Awkward Reload. Aspect: Weak Against Shields.
Powerful sniper rifle able to take out most targets in a single shot. Incredibly accurate at long range, but rate of fire is slow. Effective against armor, but weaker against shields and biotic barriers. Manufactured by Devlon Industries, the Mantis is primarily used by police and planetary militia groups. The prevalence of kinetic barriers has made this weapon less popular with the military, but it is used more frequently in the Terminus systems where these defenses are less common. Has great damage and accuracy with near instantaneous hit, offset however by its small amount of extra ammo that can be carried.
DAMAGE: 3 RANGE: 3-6 PENETRATION: 1 BULK: 1 COST: 3 NOTES: Scoped.
The Viper is a semi-automatic, rapid-fire sniper rifle manufactured by Rosenkov Materials. Rosenkov developed a patented automated-release system that assists with thermal-clip ejection, shortening the Viper’s reload time. This rifle is popular with military snipers, who appreciate a long-range gun that can snap off multiple shots in the blink of an eye.
DAMAGE: 3 RANGE: 3-6 PENETRATION: 1 BULK: 1 COST: 4 NOTES: Scoped. Aspect: Effective Against Shields
The Incisor is one of a new wave of military and police sniper rifles designed to overload active defenses such as shields. Firing three shots with each pull of the trigger, the Incisor’s burst is so fast that all three rounds will be in the target by the time the barrel has moved a millimeter, increasing its stopping power without sacrificing accuracy. As an added benefit, the noise of the burst is comparable to a single rifle shot in duration, making it no easier to locate the sniper by sound.
DAMAGE: 2 RANGE: 2-6 PENETRATION: 1 BULK: 1 COST: 3 NOTES: Scoped.
The Raptor is a human version of a turian weapon developed for conflict on the low-gravity world Amar. Fighting at longer ranges than expected, the turians optimized a low-recoil, semi-automatic rifle with a scope, and issued it to their regular infantry, creating a hybrid weapon that was half-assault rifle and half-sniper weapon.
Several research firms spent a considerable fortune trying to redesign the Widow sniper rifle. Their goal was to retain the geth weapon’s considerable firepower while reducing its recoil, so that the gun could be fired without breaking a nonsynthetic’s arm. After much trial and error, one company finally produced a usable model rolled out to the galactic market.
Weighing in at 39 kilograms, the Widow Anti-Material Rifle is primarily used by sniper teams in assault missions against armored vehicles or krogan. While kinetic barriers offer effective protection on vehicles, the kind generated by conventional military field generators are far too weak against the Widow.
NOTE:When the Anti-Material Rifle aspect is invoked with a FATE point the Widow is considered to be of Vehicle Scale when determining damage against vehicles.
The Alliance wanted to reduce the reload time of the original Widow rifle, without sacrificing its stopping power. The solution was to increase the number of shots the gun could fire before it needed a fresh thermal clip. Heavy for a sniper rifle, the Black Widow’s firepower more than compensates for its encumbrance.