MASS EFFECT: OPERATION RESURGENCE
TECH - OVERLOAD
Overload electronics with this power surge, stunning your enemy. Effective against shields, barriers, and synthetics. Not as effective against organics.
Use the Systems Skill to make an attack versus an opponent’s Athletics or System Skill. If a target is hit then their shields are down and must be recharged normally before being effective again.
When Overload is used against unshielded Geth and other synthetics with the ELECTROMAGNETIC VULNERABILITY disadvantage it acts as a Weapon 2 Attack and any synthetic target struck has a block against all actions equal to Stress caused by the attack for a turn.
- HEAVY OVERLOAD
Your Overload is much more disruptive to synthetics causing unparalleled damage. For an additional Refresh the damage to unshielded synthetics is increased by 2 Stress for a maximum of Weapon 4.
- CHAIN OVERLOAD
You can greatly widen your Overload’s radius to easily hit multiple targets as the effect jumps from target to target. The attack hits everything in a zone (including allies) for a point of Refresh.
- NEURAL SHOCK
Incapacitate weaker organic enemies for a short duration. The Overload does half damage to unshielded organics (it is Weapon 0 unless Heavy Overload has been purchased) and any organic target struck has a block against all actions equal to Stress caused by the attack for a turn.