The Avenger is a common, versatile, military-grade assault rifle manufactured by the Elkoss Combine. It’s accurate when fired in short bursts, and deadly when fired on full auto.
The modular design and inexpensive components of the Avenger make it a favorite of military groups and mercenaries alike. The rifle has a reputation for being tough, reliable, easy to use, and easy to upgrade but doesn’t have the range of some rifles.
DAMAGE:3 RANGE:2-4 PENETRATION:1 BULK:0 COST:5 NOTES:Autofire. High Capacity. Aspect: Hand Crafted by a Master.
The M7-Lancer is a rare collector’s item that was introduced shortly after the First Contact War. The Lancer has been refurbished by an unknown master weaponsmith, and it now uses the higher velocity rounds of today’s weaponry. It does not need heat sinks, instead utilizing weapon heat-generation from an earlier era. Few of these finely crafted weapons are in existence.
A battle rifle favored by assassins and elite mercenaries that fires in highly accurate five -round bursts. Deadly at range, very accurate, and effective against armor, shields and biotic barriers. Upgrades the Avenger Assault Rifle.
Manufactured by Elanus Risk Control Services for the Blue Suns mercenary group, the Vindicator is quickly gaining popularity in the Terminus Systems.
DAMAGE:4 RANGE:2-5 PENETRATION:2 BULK:2 COST:3 NOTES: No Autofire.
After the carnage of the Battle of the Citadel, Alliance officers commissioned a new rifle for their ground forces. A variation of the popular Avenger design, the Valkyrie is now standard issue for new recruits. Exceptionally well-crafted, accurate, and packing ample firepower, the rifle is a hot black-market item when it surfaces. Its one drawback is that it is quite heavy.
DAMAGE:3 RANGE:2-5 PENETRATION:1 BULK:2 COST:4 NOTES: Autofire x2. High Capacity.
A light machinegun that unleashes a storm of deadly high velocity slugs. Less accurate than an assault rifle, but has a high ammo capacity. Effective against armor, shields and biotic barriers. Upgrades the Vindicator Battle Rifle.
This custom-made machine gun features technology not widely available. Protected against replication by sophisticated Fabrication Rights Management (FRM) technology, only the richest and most powerful warlords can afford this weapon.
DAMAGE:4 RANGE:2-5 PENETRATION:1 BULK:1 COST:3 NOTES: No Autofire.
The Mattock is a semi-automatic hybrid weapon with an assault rifle’s low heat production and a sniper rifle’s punch. Though it does not have a sniper rifle’s precision scope, marksmen favor its increased power over that of an assault rifle to bring down hardened targets. Its lack of a full-auto setting is advertised as a feature rather than a shortcoming since it curbs a soldier’s tendency to spray inaccurate fire under stress.
These Cerberus-modified Mattock rifles are fully automatic. Cerberus gunsmiths reined in the recoil issues, resulting in a gun that stays on target but delivers slightly less punch per round than a standard Mattock. As such, the weapon is typically utilized by Cerberus’s elite troopers who train constantly to make every burst count.
A heavy-duty semi-automatic rifle favored by only the most elite marksman, the M-99 Saber is jokingly referred to as “The Big Iron” for its sheer stopping power. Each M-99 Saber is designed specifically for its owner, making it one of the Alliance’s more expensive weapons.
DAMAGE:3 RANGE:2-5 PENETRATION:1 BULK:1 COST:4 NOTES: Autofire. High Capacity.
Named after a turian spirit of creation, the Phaeston was engineered to provide the best possible balance between accuracy and firepower in a machine gun. Each shot is tempered by kickback dampeners inside the shoulder stock, which lets the Phaeston pack more punch than other weapons its size without sacrificing precision. Its fully automatic fire and relatively light weight has turned the Phaeston into the turian infantry’s primary go-to weapon.
DAMAGE:2 RANGE:2-5 PENETRATION:-1 BULK:1 COST:3 NOTES:Autofire x2. High Capacity.
This geth weapon fires a rapid stream of high-energy phasic slugs. Comparable to a Vindicator Battle Rifle. Very effective against shields and biotic barriers; moderately effective against armor.
Geth pulse rifles are rarely retrieved from the battlefield; when they are, the guns are generally functional and comparable to a stock assault rifle. Over time, however, they prove unreliable and difficult to repair. Attempts to replicate this weapon have failed, but the technology recovered from Haestrom could enable several of these weapons to be built for your squad.
Two anomalies differentiate these geth weapons from other stock assault rifles. First, the mass effect field generation technology follows a sine curve (it has a variable rate of fire). Second, its slugs are lighter than standard Avenger slugs, but they’re encased in a phasic envelope. Overall, this weapon should be more effective against shields and barriers than a battle rifle, but will likely have less armor penetration capabilities.
DAMAGE:3 RANGE:2-5 PENETRATION:1 BULK:2 COST: 6 NOTES:Autofire x2. High Capacity. Aspect: Kinetic Reducer. Aspect: Face Shield
The Typhoon is a distinctive light machine gun featuring a face shield to protect the shooter from headshots. Its power and recoil are so notorious that it includes a high-tech kinetic reducer to fight muzzle climb. Since the reducer tries to limit all motion by the weapon, marksmen do not engage it while moving and instead reduce the recoil only while they are in cover.