CHARACTER CREATION

Titles character creation

ASPECTS

Facial identification

Character creation in Mass Effect is a combination of the standard found on page 45 of Bulldogs! with elements of the Dresden Files Roleplaying Game. While I like the various power levels presented in Bulldogs! characters in that game start with 10 Aspects which seems a bit excessive to me. I prefer the formula of a High Concept, a Trouble and 5 additional Aspects found in Dresden Files on pages 54-63. Below is a brief summary:

  • HIGH CONCEPT
    Perhaps the most important aspect will often include the character’s career and their species. Biotics and those with Tech Talents must select a High Concept that includes them in it. It is the character’s job, his life, his calling and his obligations. It should speak to the very core of the character on a fundamental level and provide both positives and negatives to the character. See Dresden Files page 54 for more information.
  • TROUBLE
    This should be the driving influence of the character that forces him to go out and face off against impossible odds. It can be either internal like the Justicar’s Code that Samara adheres to or external like Shepherd’s obligations to the Alliance. See Dresden Files page 55 for further discussion of Troubles.
  • BACKGROUND Phase One
    What planet, region, culture are you from? What were your family circumstances like? What’s your relationship with your family? How were you educated? What were your friends like? Did you get into trouble much? If you’re a Tech Master or Biotic, how early did you learn this? Were there problems?
  • RISING CONFLICT Phase Two
    Who were the prominent people in your life at this point? Do you have enemies? Close and fast friends? How did your high concept and trouble aspects shape you and events around you? What were the most significant choices you made? What lessons did you learn in this time?
  • THE STORY/REAPER WAR Phase Three
    What was your first adventure? Choose a story title and an aspect to reflect the events of your initial trial by fire. Also pick one other player to be a guest star in the story. Another option for this phase is to explain what your character was doing during the Reaper War. Were they on the front lines on Earth, Palaven or Tuchanka? Serving in the 5th Fleet that during the final battle on Earth? Raiding a secret Cerberus base on Noveria?
  • GUEST STAR Phase Four
    In this phase, you tie the group together by having each character contribute a minor, supporting role in another character’s first adventure. Choose an aspect to reflect the role you played in this story.
  • GUEST STAR REDUX Phase Five
    The fifth phase is identical to the fourth phase, with the sole caveat that no character can
    contribute to the same story twice. Choose an aspect to reflect the role you played in this story.

POWER LEVELS

Charactercreationvanguard

The GM and players of the game must select a Power Level for the campaign. This will determine the character’s starting Refresh, Skill Points and Skill Cap. Refresh can be reduced by selecting various races, Tech Talents, Biotics or Stunts as presented in the Bulldogs! book. Skills must be selected on a pyramid with a Skill Cap determining the max level they can reach at character creation based on the Power Level.

  • NORMAL (Fresh Meat pg. 45 Bd!)
    6 refresh, 20 skill points, skill cap at Great (+4)
    At this point the characters are well trained normals or perhaps a talented beginner. Some races might not be a viable option. The character will have to work REALLY hard to survive the grim realities of the galaxy.
  • VETERAN (Trouble pg. 45 Bd!)
    7 refresh, 25 skill points, skill cap at Great (+4)
    This is probably where Shepherd and his allies started in Mass Effect 1. At this level almost all the species are a viable choice and a character will be skilled enough to hold their own in most situations. Yet they will still have plenty of room to grow over the course of a game.
  • HARDCORE (Hard Boiled pg. 45 Bd!)
    8 refresh, 30 skill points, skill cap at Superb (+5)
    The character has gained quite a reputation and few can match their skill. The truly heavy hitters of the galaxy will take notice of such a character which is both a blessing and a curse depending on the day of the week. Shepherd sure didn’t like the attention he got at this level in the opening scenes of Mass Effect 2.
  • INSANE (Serious Badass pg. 45 Bd!)
    10 refresh, 35 skill points, skill cap at Superb (+5)
    You can “F*ck with Aria” and might even survive the experience. If you are lucky. You have a reputation throughout Citadel Space as a major player and there is very little you can’t accomplish. Suicide Missions through the Omega 4 Relay are actually conceivable at this point.

SKILL LIST

Below is a list of skills available to characters. It is a slightly modified list from the Bulldogs! game. The main differences is that I have added a Biotic Skill and dropped Trading for Resources.

Academics Alertness Artillery Athletics Biotics
Burglary Contacting Deceit Empathy Endurance
Engineering Fists Gambling Guns Intimidation
Investigation Leadership Medicine Might Pilot
Psychic Resolve Resources Sleight of Hand Stealth
Survival Systems Trading Weapons

BACK

CHARACTER CREATION

MASS EFFECT: OPERATION RESURGENCE HumAnnoyd