SUBMACHINEGUNS

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M-4 SHURIKEN

Gun m4 shuriken

DAMAGE:2 RANGE:0-3
PENETRATION: -1 BULK:0
COST:2
NOTES: Autofire.

As kinetic barriers have grown in popularity, so has the popularity of submachine guns. Manufactured by the Elkoss Combine, the Shuriken Machine Pistol fires six-round bursts with a high rate of fire.

M-9 TEMPEST

Gun m9 tempest

DAMAGE:2 RANGE:0-3
PENETRATION:-1 BULK:0
COST:3
NOTES: Autofire. Aspect: Effective Against Shields.

This submachine gun fires in long deadly bursts. Very effective against shields and biotic barriers. Inaccurate at long range. Weak against armor. The commonality of kinetic barriers has led to increased demand for rapid-fire weapons like the Tempest. Produced by Elanus Risk Control Services for the Eclipse mercenary band, the Tempest is an expensive but deadly addition to anyone’s personal arsenal.

M-12 LOCUST

Gun m12 locust

DAMAGE:2 RANGE:0-4
PENETRATION:-1 BULK:0
COST:3
NOTES: Autofire.

The Kassa Fabrications Model 12 Locust is a compact submachine gun developed for the Alliance but now favored by gang enforcers and hitmen. Featuring a complex recoil-reducing mechanism and high-grade autotargeting software, the Locust delivers longer-range, more accurate fire than others in its class.

M-25 HORNET

Gun m25 hornet

DAMAGE:3 RANGE:0-3
PENETRATION:0 BULK:0
COST:3
NOTES: No Autofire.

The M-25 Hornet is a long-range submachine gun created by Cerberus. It is standard issue for Cerberus troops, who are trained to handle the recoil from the gun’s three-round bursts. Cerberus designed the Hornet to conserve ammunition and provide cover-fire during prolonged conflicts.

N7 HURRICANE

Gun n7 hurricane

DAMAGE:2 RANGE:0-3
PENETRATION:-1 BULK:0
COST:3
NOTES: Autofire x2.

While some militaries pass on the Hurricane because of its lower accuracy, the Alliance feels the gun’s rapid firing rate offers excellent suppressive fire. A disciplined marksman can use the fully automatic submachine gun to chew through targets with alarming speed. Alliance officers were so pleased with field results that the Hurricane is now many squadrons’ standard-issue SMG.

GETH PLASMA SMG

Gun geth plasma smg

DAMAGE:2 RANGE:0-3
PENETRATION:-2 BULK:0
COST:3
NOTES: Autofire x2. High Capacity.

This geth weapon works on the same principles as the Spitfire: it shoots superconducting toroids that break apart on impact, retaining an electrical charge that flash-converts the shrapnel into plasma. Unlike the Spitfire, however, the plasma SMG has been modified to take thermal clips. Holding down the trigger speeds up its rate of fire, rapidly depleting the gun’s heat sink in exchange for nearly continuous fire.

SUBMACHINEGUNS

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