TECH TALENTS

Small banner tech mastery

Titles tech talents

‘Tech’ refers to talents based around reverse engineering or hacking various technologies, including hardsuit systems, weapons, and synthetic enemies like the geth. Tech talents are deployed with omni-tools.

Omni-tools are handheld devices that combine a computer microframe, sensor analysis pack, and minifacturing fabricator. Versatile and reliable, an omni-tool can be used to analyze and adjust the functionality of most standard equipment, including weapons and armor, from a distance.

The fabrication module can rapidly assemble small three-dimensional objects from common, reusable industrial plastics, ceramics, and light alloys. This allows for field repairs and modifications to most standard items, as well as the reuse of salvaged equipment. Only military omni-tools are equipped to make use of tech talents and powers. When activated, an omni-tool can appear over either of a person’s forearms and/or hands, or occasionally over both, as an orange hologram.

TECH MASTERY (-1 Refresh)

Anyone can play games or watch news clips on their omni-tool, but a character with training and access to a military grade omni-tool be-comes a true threat in a high tech environment.

Tech Mastery requires a High Concept that demonstrates the specialized nature of this training. For example: Eccentric Quarian Engineer or Disgraced STG Infiltrator.

Trappings

  • OMNI BLADE

All tech masters are assumed to have a military grade omni tool that provides them with access to an Omni Blade that does Weapon 2 stress in Melee combat.

  • SYSTEM STRESS TRACK
ENGINEERING STRESS
Average-Fair +1
Good-Great +2
Superb-Fantastic +3

Tech Mastery provides a character with a new SYSTEM STRESS TRACK. By default, this starts out with 3 boxes for the stress track. This is increased by their Engineering Skill as seen in the table:

Each use of a Tech Talent causes a point of Stress to the System Stress Track. Consequences can be taken as usual for a stress track. Additionally, Stress caused by Tech attacks can be taken on the Systems Stress Track instead of the Physical track if the Tech Master chooses. However, the damage can not be split between the two tracks. All stress from a single attack must go to one track or the other. This is represented as the target’s Omnitool sustaining damage and Consequences on this track can prevent a Tech Master from having access to his Tech abilities and even represent damage to physical implants and armor systems overheating.

TECH BURST

Tech bursts create a blast of electricity that inflicts severe damage on the shields of nearby enemies and has a chance of stunning them. Tech bursts can be triggered without being a killing blow.

  • Source Powers
    The powers that can be activated as a tech burst are Overload, Sabotage and Energy Drain. The electrical effect of these powers will last until the beginning of the Tech Master’s next exchange.
  • Detonator Powers
    These powers can activate a Tech Burst if they are used before the beginning of the Tech Master’s next turn:
    Biotic Charge, Carnage, Cluster Grenade, Concussive Shot, Frag Grenade, Incinerate, Lift Grenade, Nova, Shockwave, Slam, Sticky Grenade, Throw, Warp

FIRE EXPLOSION

Fire explosions create a blast of flames that inflicts severe damage against nearby enemies and may also set them on fire. Fire explosions can be triggered without killing the enemy. Lesser enemies used as a source for fire explosions are instantly vaporized without leaving a corpse. A fire explosion does weapon 2 damage to all targets in the zone of the initial target. Any unshielded characters in the zone may panic as they are “on fire!”. They are blocked from any actions by a 4 point block that can be resisted with Resolve as a free action.

  • Source Powers
    The fire effect of the powers below will last until the beginning of the Tech Master’s next exchange and sometimes longer if the power merits it. For example Incineration’s effects can be extended by evolving that power.
    Carnage, Combat Drone (with “Flamethrower” evolution), Incendiary Ammo, Incinerate, Inferno Grenade.
  • Detonator Powers
    The following powers can detonate any of the source powers listed above:
    Arc Grenade, Biotic Charge,Carnage, Cluster Grenade,Concussive Shot, Frag Grenade, Homing Grenade, Incinerate, Lift Grenade, Nova,Overload, Shockwave, Slam, Sticky Grenade, Throw,Warp.

CRYO EXPLOSIONS

Cryo explosions create a blast of ice that may freeze nearby vulnerable enemies (all those without shields or barriers in the same zone as the initial target). Cryo explosions can be triggered by taking out an enemy that has been frozen by Cryo Blasts or Cryo Ammo with any of the powers from the list below:

BIOTICSBIOTIC CHARGE, BIOTICSNOVA, BIOTICSSHOCKWAVE, BIOTICSTHROW, BIOTICSWARP, TECHINCINERATE, TECHOVERLOAD.

It can also be triggered by a blow from Krogans with the Rage Stunt, any character using an Omni-Blade or by using Concussive Shot.

Anyone in the same zone of a Cryo Explosion must resist a Block 4 to their actions that lasts for a turn.

COMMON TECH TALENTS



BACK

TECH TALENTS

MASS EFFECT: OPERATION RESURGENCE HumAnnoyd